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Project case

Star Catch

Studio sample · First Code · ages 7–10 · 3 weeks

Foundation

A collect-the-stars game: move, grab gold stars, lose a life on a bee. Score goes up for a reason they can explain.

Problem

A game with a score that only goes up when you actually catch a star.

Approach

A player that moves, stars that respawn, bees that cost a life.

How it is built

update() checks hits, then changes score or lives.

Tools

Python · Loops · Collision

What was hard

Collision that isn’t luck. A bee that is fair, not invisible.

Mentor notes

Mentors asked to see lives drop when the bee is touched — not a decoration.

What they have now

A three-week First Code game a child can play and explain.

What they can now explain

  • When score goes up
  • What a hit check is
  • What they would add next (a second star, a timer)

Studio samples from live class. First names, cities, photographs, and repositories are published only with household permission — as enrolled students allow.

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